ReShade 5.2.0 軟體資訊介紹&下載

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1by1 是一個小巧,快速和方便的音頻播放器,它不僅小,它提供了一個智能和多功能的環境來處理您的文件收集和聽你的曲目,不需要播放列表或數據庫。 1by1 是一個小型和多功能的 MP3 和 dll / 插件支持音頻格式,如 WAV,OGG,MP2 或 CD 音頻的音頻播放器。

1by1 功能:
目錄播放器:直接播放你的文件夾內容完全恢復播放:記得上一首曲目和位置無縫播放· 簡單的淡入淡出· 音頻增強器文件夾樹文件導航· 目錄查找器(播放整個驅動器)MP3 解碼由 mpglib ACM,MP3 和 MP3 BASS 庫支持(OGG,WAV,FLAC,AAC,MP4,CD ...)Winamp 2.x 輸入插件支持文件實用程序:複製,移動,播放,重命名,刪除,日期改變文件夾比較工具· 重命名工具· 大標題顯示提示表單支持· 播放列表支持· 收藏夾音頻剪輯支持· Unicode 支持非常小的尺寸· 低資源使用率· 便攜

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ReShade 5.2.0

ReShade_Setup_5.2.0.exe

Windows XP / Vista / Windows 7 / Windows 8 / Windows 10

免費軟體

Martin Pesch

http://mpesch3.de1.cc/1by1.html

2022-05-28

What's new in this version:

Features:
- Added separate option to enable depth buffer copying before fullscreen draw calls (for Bioshock: Infinite)
- Added "reshade::api::swapchain_desc" API struct with more fields for "create_swapchain" event
- Added "reshade::api::effect_runtime::render_technique" API method to render a specific technique
- Added global config option to disable logging
- Added support for renaming the ReShade DLL to "dinput.dll" to hook
- Added technique annotation to hide technique in screenshots

Fixed:
- Fixed deadlock in Star Wars: The Force Unleashed 2
- Fixed crash in Forza Horizon 5
- Fixed crash in Borderlands 2 when switching resolution
- Fixed crash in Monster Hunter Rise
- Fixed crash in Cyberpunk 2077 when launching with GOG overlay enabled
- Fixed crash when "ID3D12Device::CopyDescriptorsSimple" is called with render target view descriptors
- Fixed missing widgets in Omsi 2
- Fixed black menu screen in Call of Duty 1
- Fixed rendering to textures with a greater height than width failing in Vulkan
- Fixed hang in Dragon's Dogma: Dark Arisen when changing areas
- Fixed artifacts in Dragon's Dogma: Dark Arisen when last effect is writing using sRGB render target view
- Fixed red and blue color channel being switched in some textures in Amnesia: Rebirth, SOMA and other OpenGL games
- Fixed error when closing immediate command list in Farming Simulator 2022 (and presumably Prepar3D)
- Fixed "IDXGISwapChain::ResizeBuffers" implementation not ignoring "DXGI_ERROR_INVALID_CALL"
- Fixed changing HDR color space not recompiling effects to update "BUFFER_COLOR_SPACE" definition
- Fixed rendering effects during the frame not working when render target format does not match back buffer format
- Fixed mouse and/or keyboard input not working in some games using DirectInput (e.g. Max Payne)
- Fixed incorrect handle being passed to "init_resource" event for D3D9 vertex buffers
- Fixed crash on exit in D3D10/11/12 VR games due to device possibly being destroyed before VR swapchain

Miscellaneous:
- Added warning log message when add-ons are still loaded when ReShade is unloaded (since this may cause a crash on exit)
- Added hooks for D3D11on12 devices
- Added support for "GL_ARB_vertex_program" and "GL_ARB_vertex_buffer_object" OpenGL extensions
- Added support for quads primitive topology type in OpenGL
- Changed method with which to receive DLL load notifications for better compatibility with anti-cheat software
- Improved performance of built-in "Generic Depth" add-on
- Improved multi-threading performance of log message construction
- Removed option to disable replacement with INTZ format from "Generic Depth" settings overlay in D3D9

Setup tool:
- Reworked Vulkan installation (for the last time) to install globally again (but ReShade now checks if a ReShade.ini was created in the application directory and only loads if that is the case)
- Note: The ReShade 5.2 setup tool takes care of migrating any Vulkan installation done with a previous ReShade version, so no need to uninstall old versions first.
- Fixed crash during application analyzing phase
- Fixed setup tool sometimes showing an archive corruption error message even though the archive is fine

1by1 相關參考資料