ReShade 5.2.0 軟體資訊介紹&下載

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1by1 功能:
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ReShade 5.2.0


Windows XP / Vista / Windows 7 / Windows 8 / Windows 10


Martin Pesch


What's new in this version:

- Added separate option to enable depth buffer copying before fullscreen draw calls (for Bioshock: Infinite)
- Added "reshade::api::swapchain_desc" API struct with more fields for "create_swapchain" event
- Added "reshade::api::effect_runtime::render_technique" API method to render a specific technique
- Added global config option to disable logging
- Added support for renaming the ReShade DLL to "dinput.dll" to hook
- Added technique annotation to hide technique in screenshots

- Fixed deadlock in Star Wars: The Force Unleashed 2
- Fixed crash in Forza Horizon 5
- Fixed crash in Borderlands 2 when switching resolution
- Fixed crash in Monster Hunter Rise
- Fixed crash in Cyberpunk 2077 when launching with GOG overlay enabled
- Fixed crash when "ID3D12Device::CopyDescriptorsSimple" is called with render target view descriptors
- Fixed missing widgets in Omsi 2
- Fixed black menu screen in Call of Duty 1
- Fixed rendering to textures with a greater height than width failing in Vulkan
- Fixed hang in Dragon's Dogma: Dark Arisen when changing areas
- Fixed artifacts in Dragon's Dogma: Dark Arisen when last effect is writing using sRGB render target view
- Fixed red and blue color channel being switched in some textures in Amnesia: Rebirth, SOMA and other OpenGL games
- Fixed error when closing immediate command list in Farming Simulator 2022 (and presumably Prepar3D)
- Fixed "IDXGISwapChain::ResizeBuffers" implementation not ignoring "DXGI_ERROR_INVALID_CALL"
- Fixed changing HDR color space not recompiling effects to update "BUFFER_COLOR_SPACE" definition
- Fixed rendering effects during the frame not working when render target format does not match back buffer format
- Fixed mouse and/or keyboard input not working in some games using DirectInput (e.g. Max Payne)
- Fixed incorrect handle being passed to "init_resource" event for D3D9 vertex buffers
- Fixed crash on exit in D3D10/11/12 VR games due to device possibly being destroyed before VR swapchain

- Added warning log message when add-ons are still loaded when ReShade is unloaded (since this may cause a crash on exit)
- Added hooks for D3D11on12 devices
- Added support for "GL_ARB_vertex_program" and "GL_ARB_vertex_buffer_object" OpenGL extensions
- Added support for quads primitive topology type in OpenGL
- Changed method with which to receive DLL load notifications for better compatibility with anti-cheat software
- Improved performance of built-in "Generic Depth" add-on
- Improved multi-threading performance of log message construction
- Removed option to disable replacement with INTZ format from "Generic Depth" settings overlay in D3D9

Setup tool:
- Reworked Vulkan installation (for the last time) to install globally again (but ReShade now checks if a ReShade.ini was created in the application directory and only loads if that is the case)
- Note: The ReShade 5.2 setup tool takes care of migrating any Vulkan installation done with a previous ReShade version, so no need to uninstall old versions first.
- Fixed crash during application analyzing phase
- Fixed setup tool sometimes showing an archive corruption error message even though the archive is fine

1by1 相關參考資料