ReShade 5.7.0 軟體資訊介紹&下載

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也可用:下載 360 Total Security 為 Mac

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ReShade 5.7.0


Windows XP / Vista / Windows 7 / Windows 8 / Windows 10


Qihu 360 Software Co


What's new in this version:

- Added auto-save option to home page and visual indicator when preset was modified but not saved yet (and removed previous option on settings page)
- Added startup preset option (current preset is reset to that one every time ReShade is loaded)
- Added option to create a new preset from an existing template
- Added confirmation popup before deleting global preprocessor definition from configuration
- Added warning message to home page when no effect files were found
- Added warning log message when an effect search path could not be resolved
- Added option to play an audio file when taking a screenshot
- Added support for loading add-ons with ".addon32" or ".addon64" file extension (depending on whether the game is 32-bit or 64-bit)
- Added "reshade_set_current_preset_path" add-on event that is called whenever the preset is changed
- Added "reshade_reorder_techniques" add-on event that is called whenever the order of techniques is changed (and also added an API method to change the order)
- Added add-on API method to block keyboard and mouse input
- Added "%Count%" macro to include number of screenshots in screenshot file name
- Changed effect caching to include used preprocessor definitions
- That way the "Preprocessor definitions" category in the variable list is now hidden entirely when no preprocessor definitions need to be shown, even when an effect was loaded from cache

- Fixed ReShade not showing up in No Man's Sky VR
- Fixed huge performance hit in Hogwarts Legacy
- Fixed crash in D3D12 on Intel hardware
- Fixed crash in Cyberpunk 2077 and some other D3D12 games (requires the "Copy depth buffer during frame to prevent artifacts" option to be enabled!!)
- Fixed corrupted technique handles after sorting techniques
- Fixed uninitialized memory being written to log during DXGI composition swapchain creation
- Fixed incorrect map flag for textures in D3D10/11
- Fixed D3D9/10/11 push descriptor bindings
- Fixed OpenGL cube map updates with multiple faces
- Disabled alternative D3D11 state block implementation again because it breaks RTSS

- Added tooltips to preset buttons
- Added log level enum to add-on API
- Added a couple more dynamic pipeline states in D3D10/11
- Added support for binding zero pipeline handle in D3D9/10/11/12
- Added "gl[...]Separate" hooks to more accurately pass OpenGL state to add-ons
- Added "glClear(...)Bufferi(u)v" hooks
- Changed preprocessor error when opening included file failed to only show file name
- Changed preset saving to never remove "TechniqueSorting" key from existing presets
- Changed screenshot post-save command to support executables in PATH
- Changed used preprocessor definition filter to hide already defined ones
- Changed function parameter order of "AddonInit" and "AddonUninit" add-on entry points
- Changed add-on loading failure log message level from warning to error
- Changed "reshade_reloaded_effects" event to also be called after destroying previous effects during reload (to give add-ons the change to clean up invalidated handles)

360 Total Security 相關參考資料