ReShade 4.9.0 軟體資訊介紹&下載

BleachBit,軟體教學,軟體下載,電腦問題,電腦教學
BleachBit 快速釋放磁盤空間,不知疲倦地守衛你的隱私。免費緩存,刪除餅乾,清除互聯網的歷史,撕碎臨時文件,刪除日誌,並丟棄垃圾,你不知道在那裡。專為 Linux 和 Windows 系統設計,它可以清理包括 Firefox,Internet Explorer,Adobe Flash,Google Chrome,Opera,Safari 等在內的上千種應用程序。除了簡單地刪除文件之外,BleachBit 還包括高級功能,例如粉碎文件以防止恢復,擦除可用磁盤空間以隱藏其他應用程序刪除的文件痕跡,以及抽真空使 Firefox 更快。比免費更好,BleachBit 是開源的.

BleachBit 包括越來越多的清潔工。通常,每個清理程序代表一個應用程序,如 Firefox 或 Internet Explorer。在每個清理程序中,BleachBit 提供了可以清理的組件(如緩存,cookie 和日誌文件)的選項。每個選項都有一個描述,以幫助您做出正確的決定.

BleachBit 有許多有用的功能,旨在幫助您輕鬆清理您的計算機以釋放空間並保持隱私.
簡單的操作:閱讀說明,選中您想要的框,點擊預覽,並點擊刪除。多平台免費免費共享,學習和修改(開源)免費的廣告軟件,間諜軟件和惡意軟件翻譯為 43 語言撕碎文件,以隱藏其內容,並防止數據恢復撕碎任何文件(如電子表格桌面)覆蓋可用磁盤空間以隱藏先前刪除的文件用於 Windows 的便攜式應用程序:無需安裝即可運行用於腳本和自動化的命令行界面 CleanerML 允許任何人使用 XML 導入新的清潔程序導入 winapp2.ini 清潔文件(單獨下載)訪問 440 個額外的清潔工具通過

的新功能進行頻繁的軟件更新

BleachBit Screenshot 1
BleachBit Screenshot 2
BleachBit Screenshot 3
BleachBit Screenshot 4

ReShade 4.9.0

ReShade_Setup_4.9.0.exe

Windows XP / Vista / Windows 7 / Windows 8 / Windows 10

開源軟體

Andrew Ziem

http://www.bleachbit.org/

2021-01-04

What's new in this version:

- Compiled effects are now cached to disk, so that subsequent loads can use the cached data to speed up loading significantly. By default the cache is stored in %TEMP%, so that it can be shared across all ReShade installations. To override the location, change the "IntermediateCachePath" option under "[GENERAL]" in ReShade.ini . There is a new button on the Settings tab to clear the cache (sometimes necessary to ensure changes to effect files are applied).
- Improved HLSL and GLSL loop code generation for simple condition expressions
- Improved general frame update performance slightly
- Changed editor window to support opening multiple tabs pointing to different files
- Changed logging to use Win32 API directly (to allow multiple editors to open the log simultaneously)
- Changed texture pooling to not share textures within the same effect file
- Renamed screenshot config section to "SCREENSHOT" instead of "SCREENSHOTS" (setup tool will update your config automatically)
- Renamed depth buffer detection related config options to all reside within a "DEPTH" section instead of separate "D3D9/10/11/12/OPENGL/VULKAN" sections
- Renamed all references to "shaders" to "effects"
- Cleaned up punctuation in log messages

Added:
- effect caching
- support for D3D12on7 (ReShade now works in Cyberpunk 2077 on Windows 7)
- depth buffer copy before clear in OpenGL (depth buffer detection now works in Minecraft)
- ReShade FX support for rectangular matrices and integer matrix multiplication
- error to log when trying to capture screenshot for 16-bit back buffer (which is not supported)
- option to move all techniques from an effect file simultaneously in the UI technique list by pressing the shift key
- text logging for some common back buffer formats
- debug names to D3D11 and D3D12 objects in release builds to simplify debugging with the debug layers
- option to filter application list in setup tool using custom search terms (start typing into the text box at the bottom of the application list to filter it)
- warning message box to setup tool when enabling global Vulkan layer

Fixed:
- local network traffic (on localhost) counting towards the network detection heuristic
- This means that depth buffer detection is no longer blocked in games that run local servers in single player, like in Minecraft
- mouse cursor being locked in a small portion of the screen in some games
- corrupted depth data in D3D12 apps (e.g. Cyberpunk 2077)
- ReShade not showing up in D3D9 apps that do not have an override window set for presentation (e.g. MPC-HC)
- progress bar for compiling effects not actually showing any progress
- enabling an effect not auto-selecting the relevant tab in the variable list if the tab UI is used instead of the tree UI
- disabling "Load only enabled effects" option not reloading skipped effects
- potential crash when an INI file is loaded while effects are still being loaded
- OpenGL context creation using incorrect profile flags when game is using OpenGL 3.0 or 3.1
- OpenGL compatibility flag not being set in some cases for legacy contexts
- global app config options being read from wrong section in DXGI
- D3D11 texture description not being overwritten for "ID3D11Device3::CreateTexture2D1" calls
- "vkDestroyDevice" hook not being called
- hook error logged on Windows 7 when "CreateDXGIFactory2" is called
- it being possible to move variable editor splitter outside window area
- preprocessor hanging when encountering macro with an unterminated argument list
- duplicate sample and storage references in effect passes
- crash if an invalid sampler or storage is referenced in effect pass
- setup tool exception when extracting repository without a dedicated "Textures" directory

BleachBit 相關參考資料