Blender 3.6.3 (64-bit) 軟體資訊介紹&下載

Blender (64-bit),軟體教學,軟體下載,電腦問題,電腦教學
攪拌機 64 位是一個免費的,開源的 3D 動畫套件軟件。它支持整個 3D 管道 - 建模,索具,動畫,模擬,渲染,合成和運動跟踪,甚至是視頻編輯和遊戲創建。

高級用戶使用 Blender 的 Python 腳本 API 來定制應用程序並編寫專用工具。通常這些都包含在 Blender 的未來版本中。 Blender 非常適合從統一管道和響應式開發流程中受益的個人和小型工作室。

Blender 64 位是跨平台的,在 Linux,Windows 和 Macintosh 電腦上的運行效果也同樣出色。它的界面使用 OpenGL 來提供一致的體驗。 Blender 沒有價格標籤,但你可以投資,參與,並幫助推進一個強大的協作工具:Blender 是你自己的 3D 軟件。

Blender 主要特點:

Photorealistic Rendering
Blender 現在擁有一個強大的新的無偏差渲染引擎,逼真的渲染效果.

Fast Modelling
Blender 的全面的建模工具,使您的模型創建,轉換和編輯變得輕而易舉.

Blender 的新渲染引擎材料的可能性是無窮無盡的。

快速 Rigging
將模型轉換為 poseable 字符從未如此簡單!

無論是簡單的關鍵幀還是複雜的步行循環,Blender 都可以讓藝術家將他們的靜物變成令人印象深刻的動畫.

體驗塑造有機主體的樂趣使用 Blender 的內置雕刻功能設置.

Fast UV Unwrapping
很容易在 Blender 中展開網格,並使用圖像紋理或直接在模型上繪製自己的圖像.

完全 Compositor
Blender 帶有一個完全成熟的合成器。更多的出口到第三方程序,你可以做到這一切,不用離開程序。

無論你需要一個搖搖欲墜的建築,雨,火,煙,流體,布或破壞,Blender 提供了非常好看的結果

Game Creation
Included in Blender is 一個完整的遊戲引擎,允許您在 Blender 內部創建一個全功能的 3D 遊戲。

Blender 現在包括生產準備好的相機和對象跟踪。允許您導入未加工的素材,跟踪素材,遮罩區域並查看相機運動在您的 3d 場景中。消除了在程序之間切換的需要.

Blender 擁有大量的愛好者和開發人員,Blender 帶有大量的擴展,您可以輕鬆打開或關閉.

新手和高級用戶將喜歡定制他們的佈局完全。從簡單地分割他們的視口,到用 python 腳本完全定制它,攪拌器為你工作.

Blender 帶有許多不同程序的導入 / 導出支持。圖像:JPEG,JPEG2000,PNG,TARGA,OpenEXR,DPX,Cineon,Radiance HDR,SGI Iris,TIFF。視頻:AVI,MPEG 和 Quicktime(在 OSX 上)。 3D:3D Studio(3DS)COLLADA DAE Filmbox FBX Autodesk DXF Wavefront OBJ DirectX x Lightwave LWO 運動捕捉 BVH SVG 斯坦福 PLY STL ,VRML,VRML97,X3D.

也可用:下載 Blender for Mac

Blender (64-bit) Screenshot 1
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Blender 3.6.3 (64-bit)


Windows 7 64 / Windows 8 64 / Windows 10 64


Blender Foundation


What's new in this version:

- Regression: File crashes the program
- Fix (unreported) invalid memory access in new ‘newer blendfile version’ code
- Crash when switching to the Face select mode in 3.6
- Regression: Files from last 4.0 can not be saved in 3.6.2 due to undefined region type
- Fix: ensure bones are on at least one layer on blend file reading
- UV editor: show_gizmo does not switch off gizmos
- Regression: OBJ Importer fails to import objects
- Fix (partially) wrong RNA path for ‘ViewShading’ data
- Keyframe jump operator in the Graph Editor does not respect NLA offset
- rna_prop_ui.rna_idprop_ui_create() fails to create new string property
- Regression: Area resize cursor does not appear on minimized spreadsheet area
- GPU: Fix signed/unsigned mismatches in shader code
- Dropping object name on existing object socket in node editor not working
- Swap Strips can delete strips if there is not enough space
- Fix Weld modifier generating invalid mesh
- Regression: Blender Crashes On Scene Switch
- Fatal crash with Freestyle SVG Export when rendering to a directory that does not exist yet
- Fix #110053: Crash on linked animation data with drivers
- Crash when changing asset icon
- Vector displacement suspected to cause geometry artefact and CUDA error
- UI: Error Logging for Some Screen Operations
- Modifier’s Main Dropdown goes backwards
- Unable to remove added keying set from context menu
- Shortcut information missing in animation editors channel context menu
- Crash accessing text style properties in object mode
- Linked overriden o bject cannot be made local (if it has a parent in the sourcefile)
- Fix: Memory leak in Graph editor keyframe jump
- VSE: appended modifier stack incorrectly deletes additional modifier
- Fix: missing update when library override editable is toggled
- Fix dangling pointer while scrubbing in the sequencer
- Fix #111607: Do not unregister internal nodes
- Sculpting problem Radius number during push the Shift + click force back to 1px
- Control point Snap does not work for NURBS Surface
- Measure tool snapping does not work
- GeoNodes behaviour differences between 3.6.3 RC, 4.0 master, and 1 month ago
- Regression: Edit mode weights panel shows incorrect values
- Regression: Crash on COW delete of shared custom data
- Fix: Customdata merging does not check layer limit on destination
- Odd blender VSE crashes – Graph editor / Proxy sizes
- Regression: Pressing Enter on the file name text will not confirm file selection
- Overlay drawing issues on Intel HD4400/4600 (Only?)
- Regression: Crash on dragging a Speaker NLA strip
- Regression: Adding nodes into node network causes strange placement and jump of node
- Consistent mapping boundaries of brush textures
- Fix error batch renaming light probes
- Cycles: oneAPI: on Windows, embree on GPU may crash when rendering duration exceeds 3 minutes
- Regression: Crash with assertion after delete scene when some 3D Views have Local Collection enabled
- Compilation of fails with “invalid conversion” error
- Vertex parenting broken on Curve object with multiple splines
- Fix: Regression: Box select not working for GP/GPv3 channels
- Regression: Holding Ctrl + Alt + Scroll does not increment values of all selected objects
- Regression: Graph Editor handle highlighting not working correctly
- Sculpt Mode: Mask brush smoothing is broken
- Regression: Split Edges node skips loose edges
- Regression: Geometry Nodes Points of Curve is Outputting Unknown Result
- Regression: Crash when loading with converted curves
- The color attribute from Particle Instance Modifier is incorrect
- Regression: Blender crashes when turning on a pass that has equally named AOV pass already
- Regression: Crash when selecting an object with an orphaned geo node link
- NLA Editor: “Hold Forward” for “Edited Action” track doesn’t work
- Operator (e.g `bpy.ops.object.data_transfer()`) crashes when using `context.copy()` via addon
- Cycles: support building with Windows ROCm 5.5 SDK
- Only some vertex weights can be modified via the UI panel
- Sim Nodes: Don’t delete parent bake directory
- Regression: Menu Search crash if mouse is outside of the blender window