Blender 2.64 (64-bit) 軟體資訊介紹&下載

Blender (64-bit),軟體教學,軟體下載,電腦問題,電腦教學
攪拌機 64 位是一個免費的,開源的 3D 動畫套件軟件。它支持整個 3D 管道 - 建模,索具,動畫,模擬,渲染,合成和運動跟踪,甚至是視頻編輯和遊戲創建。

高級用戶使用 Blender 的 Python 腳本 API 來定制應用程序並編寫專用工具。通常這些都包含在 Blender 的未來版本中。 Blender 非常適合從統一管道和響應式開發流程中受益的個人和小型工作室。

Blender 64 位是跨平台的,在 Linux,Windows 和 Macintosh 電腦上的運行效果也同樣出色。它的界面使用 OpenGL 來提供一致的體驗。 Blender 沒有價格標籤,但你可以投資,參與,並幫助推進一個強大的協作工具:Blender 是你自己的 3D 軟件。

Blender 主要特點:

Photorealistic Rendering
Blender 現在擁有一個強大的新的無偏差渲染引擎,逼真的渲染效果.

Fast Modelling
Blender 的全面的建模工具,使您的模型創建,轉換和編輯變得輕而易舉.

現實材料
Blender 的新渲染引擎材料的可能性是無窮無盡的。

快速 Rigging
將模型轉換為 poseable 字符從未如此簡單!

動畫工具集
無論是簡單的關鍵幀還是複雜的步行循環,Blender 都可以讓藝術家將他們的靜物變成令人印象深刻的動畫.

雕刻
體驗塑造有機主體的樂趣使用 Blender 的內置雕刻功能設置.

Fast UV Unwrapping
很容易在 Blender 中展開網格,並使用圖像紋理或直接在模型上繪製自己的圖像.

完全 Compositor
Blender 帶有一個完全成熟的合成器。更多的出口到第三方程序,你可以做到這一切,不用離開程序。

驚人的模擬
無論你需要一個搖搖欲墜的建築,雨,火,煙,流體,布或破壞,Blender 提供了非常好看的結果

Game Creation
Included in Blender is 一個完整的遊戲引擎,允許您在 Blender 內部創建一個全功能的 3D 遊戲。

相機和對象跟踪
Blender 現在包括生產準備好的相機和對象跟踪。允許您導入未加工的素材,跟踪素材,遮罩區域並查看相機運動在您的 3d 場景中。消除了在程序之間切換的需要.

擴展程序庫
Blender 擁有大量的愛好者和開發人員,Blender 帶有大量的擴展,您可以輕鬆打開或關閉.

靈活的界面
新手和高級用戶將喜歡定制他們的佈局完全。從簡單地分割他們的視口,到用 python 腳本完全定制它,攪拌器為你工作.

文件格式
Blender 帶有許多不同程序的導入 / 導出支持。圖像:JPEG,JPEG2000,PNG,TARGA,OpenEXR,DPX,Cineon,Radiance HDR,SGI Iris,TIFF。視頻:AVI,MPEG 和 Quicktime(在 OSX 上)。 3D:3D Studio(3DS)COLLADA DAE Filmbox FBX Autodesk DXF Wavefront OBJ DirectX x Lightwave LWO 運動捕捉 BVH SVG 斯坦福 PLY STL ,VRML,VRML97,X3D.

也可用:下載 Blender for Mac

Blender (64-bit) Screenshot 1
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Blender (64-bit) Screenshot 5

Blender 2.64 (64-bit)

blender-2.64-release-windows64.exe

35.92 MB

Windows 7 64 / Windows 8 64 / Windows 10 64

開源軟體

Blender Foundation

http://www.blender.org/

2012-10-04

What's new in this version:

VFX:
- Mask Editor
- Masks can now be created in the image and movie clip editor. They can be used in compositing to define areas of influence for nodes, block out unwanted objects, or help with green screen keying among other things. A mask datablock was added, consisting of splines that can be drawn and edited with the usual tools. Feathering can be controlled per spline point. Animation of these masks is possible with standard keyframing, but also by following motion tracks.

Motion Tracker:
- Motion tracking was significantly improved by adding planar tracking, and unifying the existing trackers into one Hybrid tracker with finer control. A dopesheet view for markers was added in addition to the curves view. Tripod solving is now supported, for the case where the camera only rotates without moving.

Green Screen Keying:
- Two new compositing nodes have been developed which are aimed at making green screen keying easier. There is now a new keying node conveniently combining various features from existing nodes along with a new keying algorithm, to makes setup much faster. There is also a keying screen node which produces a gradiented plate to deal with uneven colors of green screens.

Rendering:
Compositing Nodes:
- A completely new compositing nodes backend was implemented. This new tiled based compositor gives quicker feedback while editing and uses less memory to support working with high resolutions. New nodes are Switch, Reroute, Bokeh Blur and Image, Box Mask, Ellipse Mask and Color Correction.

Color Management:
- OpenColorIO is now integrated into Blender, along with a redesign of the color management system. Previously Blender only supported radiometrically linear sRGB / BT.REC.709 chromaticities. Now many more are supported with finer control over which color transformations should be used for display, applied on renders, and used for loading and saving image files in different color spaces.

Cycles Rendering:
- Cycles now includes a new non-progressive integrator with finer control over sampling, tiled rendering with support for save buffers, considerably faster BVH building and multithreaded image loading, and motion vector and UV render passes. New nodes are light falloff, object info, particle info and brick texture, and image texture nodes can now do blended box mapping and handle image sequences. There is also support for fisheye camera rendering, along with various other new options.

Sequencer:
- Various speed improvements were implemented in the sequencer, mostly related to caching and multithreading for effect strips. These changes make color grading more interactive. Improved options for comparing the current frame to a reference frame are also available.
- Modeling

Mesh Tools:
- Bevel and inset now are modal operator with mouse control, a wire frame tool was added to turn edges into wireframe tubes, and vertex/edge/face sorting tools were improved.

Sculpting:
- Sculpting has received some major improvements such has masking to control which areas of the mesh are influenced by sculpting, new brush map modes to control how textures are projected onto the model, and an input stroke averaging option to make brush strokes smoother.

Skin Modifier:
- The Skin modifier takes a skeleton made up of vertices and edges as input and generates a polygon skin as output, consisting mostly of quads aligned along the edges. The output is mostly quads, although some triangles will appear around intersections.

Bsurfaces v1.5:
- surfaces v1.5 brings several updates to the interactive modeling and retopology plugin. Updates include building surfaces, extruding, and bridging selections using freehand strokes; editing strokes as bezier splines; keeping strokes after building the surface to modify and/or reuse them; and interactively modifying all settings available in real-time.

Other:
Game Engine:
- Lamps and shadows were improved with support for variance shadow maps, shadow color, sun lamp shadows and lamp textures. Non-power of two textures and compressed textures will now load faster and use less memory. A new Character physics type was added, designed for player controlled characters for which a full dynamics simulation would give unwanted behavior.

Collada:
- The Collada exporter has been improved for better support of export to game engines, with more fine grained options to control which data is exported.

Small Features:
- Apart from the major improvements in different areas, there were lots of smaller changes such as improvements in the node editor, smoke simulation, user interface, and new tools for curves and meshes.

Bug Fixes:
- Lots of new features were added in this release, but it also includes lots of fixes for bugs that existed in previous releases.

Blender (64-bit) 相關參考資料