Blender 2.93.2 (64-bit) 軟體資訊介紹&下載

Blender (64-bit),軟體教學,軟體下載,電腦問題,電腦教學
攪拌機 64 位是一個免費的,開源的 3D 動畫套件軟件。它支持整個 3D 管道 - 建模,索具,動畫,模擬,渲染,合成和運動跟踪,甚至是視頻編輯和遊戲創建。

高級用戶使用 Blender 的 Python 腳本 API 來定制應用程序並編寫專用工具。通常這些都包含在 Blender 的未來版本中。 Blender 非常適合從統一管道和響應式開發流程中受益的個人和小型工作室。

Blender 64 位是跨平台的,在 Linux,Windows 和 Macintosh 電腦上的運行效果也同樣出色。它的界面使用 OpenGL 來提供一致的體驗。 Blender 沒有價格標籤,但你可以投資,參與,並幫助推進一個強大的協作工具:Blender 是你自己的 3D 軟件。

Blender 主要特點:

Photorealistic Rendering
Blender 現在擁有一個強大的新的無偏差渲染引擎,逼真的渲染效果.

Fast Modelling
Blender 的全面的建模工具,使您的模型創建,轉換和編輯變得輕而易舉.

現實材料
Blender 的新渲染引擎材料的可能性是無窮無盡的。

快速 Rigging
將模型轉換為 poseable 字符從未如此簡單!

動畫工具集
無論是簡單的關鍵幀還是複雜的步行循環,Blender 都可以讓藝術家將他們的靜物變成令人印象深刻的動畫.

雕刻
體驗塑造有機主體的樂趣使用 Blender 的內置雕刻功能設置.

Fast UV Unwrapping
很容易在 Blender 中展開網格,並使用圖像紋理或直接在模型上繪製自己的圖像.

完全 Compositor
Blender 帶有一個完全成熟的合成器。更多的出口到第三方程序,你可以做到這一切,不用離開程序。

驚人的模擬
無論你需要一個搖搖欲墜的建築,雨,火,煙,流體,布或破壞,Blender 提供了非常好看的結果

Game Creation
Included in Blender is 一個完整的遊戲引擎,允許您在 Blender 內部創建一個全功能的 3D 遊戲。

相機和對象跟踪
Blender 現在包括生產準備好的相機和對象跟踪。允許您導入未加工的素材,跟踪素材,遮罩區域並查看相機運動在您的 3d 場景中。消除了在程序之間切換的需要.

擴展程序庫
Blender 擁有大量的愛好者和開發人員,Blender 帶有大量的擴展,您可以輕鬆打開或關閉.

靈活的界面
新手和高級用戶將喜歡定制他們的佈局完全。從簡單地分割他們的視口,到用 python 腳本完全定制它,攪拌器為你工作.

文件格式
Blender 帶有許多不同程序的導入 / 導出支持。圖像:JPEG,JPEG2000,PNG,TARGA,OpenEXR,DPX,Cineon,Radiance HDR,SGI Iris,TIFF。視頻:AVI,MPEG 和 Quicktime(在 OSX 上)。 3D:3D Studio(3DS)COLLADA DAE Filmbox FBX Autodesk DXF Wavefront OBJ DirectX x Lightwave LWO 運動捕捉 BVH SVG 斯坦福 PLY STL ,VRML,VRML97,X3D.

也可用:下載 Blender for Mac

Blender (64-bit) Screenshot 1
Blender (64-bit) Screenshot 2
Blender (64-bit) Screenshot 3
Blender (64-bit) Screenshot 4
Blender (64-bit) Screenshot 5

Blender 2.93.2 (64-bit)

blender-2.93.2-windows-x64.msi

Windows 7 64 / Windows 8 64 / Windows 10 64

開源軟體

Blender Foundation

http://www.blender.org/

2021-08-04

What's new in this version:

- Line Art Bug FIx: stroke default in-front should be on
- Follow Path for empty works only in negative values
- Align Orientation to Target keeps rotation when toggled
- `bpy.ops.screen.screen_full_area()` resets certain fields of the context
- Fix edit-mesh random select regression in random seed use
- Use-after-free when tabbing through numeric inputs
- Fix invalid polygon normal array access building bake data
- Select Similar Face Regions triggers AddressSanitizer crash
- Undefined Geometry nodes cause a crash when connected to a Group Output node
- Set Origin missing from Text object in 2.93
- Fix: Crash Requesting GPU_SHADER_GPENCIL_FILL builtin shader
- Viewport Render Preview glitching with Eevee Render Engine
- Cleanup: Remove deprecated variables and functions calls from our ffmpeg code
- Fix T87932: Failure to build movie strip proxy
- Make encoded video fps correct with ffmpeg < 4.4
- Fix T88623, T87044: Make encoded videos play correctly in VLC
- FFmpeg: Update proxy settings
- Fix T57397: Movies are blurred after sws_scale
- FFmpeg: Fix seeking not returning the correct frame when not using TC index
- Fix: Wrong logic for checking if we can reuse decoded frame
- Fix: Prevent small memory leak in VSE indexer
- Fix: VSE timecodes being used even when turned off
- Fix: VSE indexer seeking not working correctly
- Fix: VSE search in mpegts files would fail
- Fix: VSE seeking with proxy strips would fail on certain frames
- UI: Collection tab should hide when scene master collection is active
- Blender crash when showing thumbnail of a strongly skewed .exr image
- Fix T89861: Checking face selection breaks UV stitch operator
- Fix T70356: Scaling up 1×1 pixel image reads past buffer bounds
- Fix object “Set Origin” operating on linked library data
- BlenderKit: draw categories in asset card
- BlenderKit: many post-release fixes
- BlenderKit: fix category display
- BlenderKit: fix an error when trying to assign material to unsupported object type Alembic export not respecting the renderable flag
- Alembic export: evaluation mode option
- TGA Images with any alpha value smaller than one behaves unexpected
- Collection user counts are set to `1` on file load. Boolean modifier orphans Collections
- Round end-caps on Freestyle lines not working properly
- Crash when baking to vertex colors while “Normals-> Auto Smooth” is enabled
- Crash when using Cycles preview or render – custom data layer / auto smooth
- Crash when editing a Collection Instance referenced by Line Art object
- [2.93.2] Geometry nodes: wrongly detected “Node group has unidentified nodes or sockets” error
- Persistent data, motion blur, and geometry displacement results in glitchy meshes during rendering
- adding a custom AOV doesn’t show the output on the compositors render layer node
- Geometry Nodes: ‘New’ Button tries to create node_tree on active modifier, rather than button context
- Py API: `bpy.data.orphans_purge` incorrect argument parsing
- Drawing with make line tool in an empty scene results crash
- It can’t snap vertices when using community addon ‘Snap_Utilities_Line’
- Blender File View – can’t type space while holding shift key
- Separating meshes by material makes render passes in cycles stuck in 1/64

Blender (64-bit) 相關參考資料