Cheat Engine 7.2 軟體資訊介紹&下載

Cheat Engine,軟體教學,軟體下載,電腦問題,電腦教學
Cheat Engine 是一個開源工具,旨在幫助您修改在窗口下運行的單人遊戲,因此您可以根據自己的喜好使其更難或更容易(例如:發現 100hp 太簡單,嘗試玩最大 1 HP 的遊戲),但也包含其他有用的工具來幫助調試遊戲,甚至正常的應用程序.

它配備了一個內存掃描器,以快速掃描遊戲中使用的變量,並允許你改變它們,但它也帶有一個調試器,反彙編器,彙編器,speedhack,培訓師製造商,直接 3D 操作工具,系統檢測工具等等.

對於新用戶,建議閱讀本教程(安裝 Cheat Engine 之後,可以在您的程序列表中找到它),並且至少到達第 5 步,以便基本了解 Cheat Engine.

的使用注意事項:某些防病毒程序錯誤地將 Cheat Engine 的部分內容當作木馬 / 病毒.899997423

Cheat Engine Screenshot 1
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Cheat Engine 7.2

CheatEngine72.exe

24.2 MB

Windows XP / Vista / Windows 7 / Windows 8

開源軟體

Dark Byte

2020-11-04

What's new in this version:

Cheat Engine 7.2
Additions and changes:
- Big Endian custom types. You can enable them in settings if you like
- Commonality scanner now also compares the base address. (handy in case it's more than one register)
- translation support for ceshare
- smartedit now also deals with isPointer and isOffset memrecs
- referencedfunctions filter improvement
- PE section display/parsing for addresses
- D3D hook now asks if you're sure you wish to use it (in case of accidental click)
- Memoryview hexadecimal view: can now show custom types and changing memory protection depends on the selected byte(range)
- Break and trace window now supports searching the referencedAddress, referencedBytes and Instruction
- When changing a memoryrecord value, you can reference 'value' and apply math to it
- Added a "File->Load Recent..." menulist
- Added an option to autosave (in settings)
- Added .netcore support to the dotnet data collector
- Added a syntaxcheck menuoption to the CE lua script window
- Added tabs to the autoassembler and CE Lua script window. In case of the Lua script, the tabs get loaded from left to right whenn the table loads
- When syntax checking an AOBScan script in 64-bit that does an Alloc without prefered base, ask if the user understands that the jmp instruction will be 14 bytes long
- Some extra foundlist preferences
- Find out what access/writes now resolved the address to string (when it has time)
- CEShare now has a list of games that have tables
- AA: dealloc(*) - Now deallocated all memory a script allocated
- AA: unregistersymbol(*) - Now unregisters all symbols a script registered
- Added a more userfriendly .net inspector
- Autoattach won't open itself anymore
- CEShare now has a list of all available tables
- Code Dissect now deals with relocated memory modules when loading a state back
- Lua Formula scan has an alternate scan option which allows for more than 1 thread
- Change Value of memory records can now deal with math

Fixed:
- Auto Assembler: Fixed getting weird numbers for newmem when using the templates to add new scripts
- Unknown initial value scan for 2GB+ regions failed
- Resolved issue where typecasts where replaced by addresses. (having a memoryrecord named float, would break AA scripts that'd use (float))
- AMD support for DBVM
- Memoryrecord hotkeys showing up in the settings window as bring to front. Where clicking OK would then set it to that
- Copy paste bug in the form designer
- Hotkeys swapped comma and period on display
- Resolved some issues with the forced module loader, and if it fails, don't freeze CE forever
- AutoAssemble local would fail after opening a process
- Pointermap based rescan
- Assembler: (v)insertps , (v)comiss, (v)blendvp(s/d)
- Kerneldebug is more stable on newer windows builds
- Lua/Mono: Better support for utf8 strings
- Lua/Mono: Support targets that use mono, but not unity
- Lua/Mono: UWP targets work better
- LuaEngine: Autocomplete won't lowercase functions anymore if they are lua functions

Lua:
- Fixed executeMethod for widestrings (type4)
- Fixed AOBScanUnique truncating addresses
- AddressList['description'] works now as well
- some scripts variables that used to be global are now local
- injectDLL has a new parameter to specify if CE should reload the symbols
- getNameFromAddress has a new parameter to specify if you wish section names (default=false)
- TfrmLuaEngine: document the mOutput and mScript properties
- loadModule now has an optional timeout value
- added an interface for the DotNetDataCollector
- implemented RemoteExecutor , which is a class which can execute remote memory fastyer than ExecuteCodeEx while keeping the same capabilities
- createClass and createComponentClass won't access violation anymore for giving an unsupported name
- And a bunch of new functions and classes/methods/properties. Check out celua.txt


Additions and changes:
- Added support for il2cpp (mono)
- Added support for .NET dll plugins
- Change register on breakpoint now also affects FP and XMM registers
- Added CEShare, a way to share your tables with other people
- Improved disassembling
- copy bytes+addresses now only does bytes+addresses
- call filter can now use the unwind data for functions to get a decent list of instructions
- structure dissect shows the pointerpath at the bottom
- Follow register while stepping (rightclick the register to show the option)
- registersymbol and label now support multiple definitions in one line
- improved the speed of the structure list when getting data from a pdb
- hexview: doubleclicking a non-byte value now shows in the type you set
- added sorting to the found code dialog
- added filtering to the changed addresses window
- the debugger settings won't lock from changing anymore, still needs you to reopen a process to have an affect
- added always hide children groupoption
- group headers can act as address now
- AA command createthreadandwait now has a timeout parameter
- Assembler scanning improvement
- Added an AVX2 version of CE, which will speed up all those floating point operations CE does so much...
- Improved structure lookup for PDB files
- Symbolhandler can now have the following types in front of pointers : (BYTE), (WORD), (DWORD), (QWORD), (CHAR), (SHORT), (INT), (INT64) to typecast the pointer to a value of that type
- Structure dissect can detect vc++ and object pascal classnames now
- Dissect code now also detects references to strings
- Sorting the addresslist now sorts faster and more properly with regards to groups (depends on the level your current selection is)
- Rightclick the addresslist header to bring up a menu which allows you to disable sorting
- Improved the processlist responsiveness
- The chosen floating point rounding type is now saved in the registry
- You can now use (addresslist description) as an address
- Improved autocomplete

Changes:
- DBVM doesn't activate the TSC hook by default. You can still activate it by using dbvm_enableTSCHook()

Fixes:
- Fixed memoryleak when opening a file for hexediting again
- Fixed utf8 display of the dissect windows window
- Clear the taskbar progress when using a custom scan
- Hexview: Fixed changing the address when pressing a non char key
- Hexview: Fixed changing the address when doubleclicking and then canceling
- alloc with a prefered base is now more aggressive in getting the range you want
- fixed mono symbol lookup while dlls are still being loaded
- fixed the structure compare not giving a proper errormessage
- fixed improper error messages in structure dissect
- fixed opening process in XP
- fixed potential deadlock with the symbolhander
- fixed issue with using the process var as symbol
- fixed default form size for some windows when using high DPI
- fixed DBVM on systems that have the default MTRR set as 6 (e.g Asus systems)
- fixed DBVM find what accesses with large datasets

Cheat Engine 相關參考資料