Cheat Engine 7.0 軟體資訊介紹&下載

Cheat Engine,軟體教學,軟體下載,電腦問題,電腦教學
Cheat Engine 是一個開源工具,旨在幫助您修改在窗口下運行的單人遊戲,因此您可以根據自己的喜好使其更難或更容易(例如:發現 100hp 太簡單,嘗試玩最大 1 HP 的遊戲),但也包含其他有用的工具來幫助調試遊戲,甚至正常的應用程序.

它配備了一個內存掃描器,以快速掃描遊戲中使用的變量,並允許你改變它們,但它也帶有一個調試器,反彙編器,彙編器,speedhack,培訓師製造商,直接 3D 操作工具,系統檢測工具等等.

對於新用戶,建議閱讀本教程(安裝 Cheat Engine 之後,可以在您的程序列表中找到它),並且至少到達第 5 步,以便基本了解 Cheat Engine.

的使用注意事項:某些防病毒程序錯誤地將 Cheat Engine 的部分內容當作木馬 / 病毒.899997423

Cheat Engine Screenshot 1
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Cheat Engine Screenshot 3
Cheat Engine Screenshot 4

Cheat Engine 7.0

CheatEngine70.exe

17 MB

Windows XP / Vista / Windows 7 / Windows 8

開源軟體

Dark Byte

2019-08-21

What's new in this version:

Additions and changes:
- Icons
- Added a way to dissect and show a function's working using a diagram
- Auto repeat option for unchanged value scans
- Added lua formula scans
- Moved the compare to first/saved from scan type to a checkbox
- Added a scanner that can detect and undo memory changes in the target process code sections (patch scanner under tools in memview)
- The tutorial now has a link to online help for each step
- Added a toolbar for stepping while debugging
- When a memoryrecord fails to activate, you can rightclick it and see why it failed
- AutoAssembler will now cut down on the nop's used
- Better error reporting in autoassembler scripts
- DBVM can now dynamically adjust the TSC. This can be disabled if it causes performance issues with dbvm_setTSCAdjust(disable)
- speedhack now also hooks gettickcount64
- added dw 'utf16string' support
- implement VPID support in DBVM (performance increase)
- kernelmode->driverlist now also shows driver exports
- kernelmode symbols now also show in the enum dll's and exports
- change the way slow symbol lookup is handled
- several small updates to the codecave scanner
- several small updates to the hexview find window
- Use defered pdb loading instead of waiting for it
- Several more windows have been made DPI Aware
- Add option to show processid's as decimal in the processlist
- When pressing shift+space instead of space to follow an instruction you will now open a new memview window
- Added *:undefined support for dropdown lists
- Added init.lua files for translations to use
- Stackview now shows symbolnames as well
- Some extra windows will now save their location
- Exe trainer generator now lets you change the default files
- The description of conditional jumps is better to understand now
- Ultimap2 can now keep the tracer files and scan kernelmode memory as well if desired
- Groups now get created afgter the selected item
- Smartedit can now also 'smart'-edit children
- You can now pick a breakpoint type without having to go to settings, and once picked it will be the default type for Toggle breakpoints until changes again
- Floating point screen will now stay within the screen
- Clicking execute in the lua engine will now change focus back to the editor field
- Debugger interface settings will now only lock after a succesful attach
- Some translation improvements here and there
- DBVM changeregonbp's are now displayed in CE's interface as well
- The foundlist colors can be customized now
- Improved DBVM cloak performance when more than 20 regions are cloaked
- Implemented DBVM based execute watch and "find what addresses this code accesses"
- Implemented DBVM breakpoints (They always execute afterwards, including execute bp's)
- Improved autocomplete so it now doesn't delete old code
- Added hotkeys to ultimap2

Fixes:
- fixed BSOD in recent windows updates
- fixed VEH debug not handling breakpoints when a thread is created/destroyed right at the same time as a breakpoint
- fixed the stacktrace in 64-bit targets
- fixed rounded Extreme for float and double scans
- speedhack now waits for proper dll injection
- several disassembler instructions
- some assembler instructions
- improved the stability of dbvm find what * routines
- fixed the hit counter in dbvm find what * routines
- fixed kernelmode symbol loading
- fixed DBVM memoryleak when disabling watches
- fixed DBVM internal memory manager (more stable now)
- fixed internal VirtualToPhysicalCR3 when dealing with 2MB+ pagesizes
- fixed using megajmp's in cloaked regions
- fixed speech when using async records
- fixed executeCodeEx for more than 4 parameters
- fixed static field script in mono by adding 64-bit codegeneration
- fixed mono process crashing in some cases
- fixed megacall following
- fixed NO_CACHE memory being scanned anyhow even if it was disabled
- fixed dealing with floating point values that are too big to be useful
- fixed setting DR7 to a strange value when using global debug
- fixed clearing DR6 when in the wrong process in kernel debug
- fixed triggering kernelmode breakpoints in locations you can not properly break (no interrupts)
- fixed loading dbvm inside dbvm inside dbvm inside dbvm
- fixed autoassembler replacing words in quoted strings
- fixed processwatcher not getting a proper PID
- fixed hotkeys triggering changed/unganged for types they aren't supposed to
- fixed showing dr2, dr3 and dr4 types in the threadlist

Changes:
- getWindowList now returns the results just like ce's window list
- documented OnChangeBounds for the Control class (was already there, now documented as well)
- executeCodeEx can now also taker just parameters without typedefs
- added Data field to ListItem's
- added description field to memrec.createHotkey method
- added clear method to the menuItem class
- readStringEx() can now deal with partial memory reads
- executeCodeEx: Fixed more than 4 parameters
- added Point type
- fixed editbox selstart/sellength types, and added CaretPos
- added HeaderSection class and document HeaderSections
- added roundRect, drawFocusRect and textRect to the Canvas.
- added ansicode character support for textRect
- added loadFromStream and saveToStream to the RasterImage class
- added readAnsiString and writeAnsiString to the Stream class
- Better document the mode field of createFileStream
- Expose the handle of the LuaPipeServer
- Publish frmTracer
- Publish frmUltimap2
- Publish frmCodeFilter
- Publish imagelist
- Added the DrawItemEvent general GUI property to Lua's callback system
- Added the MenuDrawItemEvent general GUI property to Lua's callback system
- Added the ContextPopupEvent general GUI property to Lua's callback system
- Created a new Diagram class group which can allow you to create graphs and diagrams
- Memoryrecord.DropDownValue and DropDownDescription work now (still RO)

Cheat Engine 相關參考資料