Unity 2021.1.10 軟體資訊介紹&下載

Unity 是一個遊戲開發生態系統:一個強大的渲染引擎完全集成了一整套直觀的工具和快速的工作流程來創建交互式的 3D 和 2D 內容; 輕鬆的多平台發布; 成千上萬的質量,在資源商店和知識共享 community.

For 獨立開發者和工作室,Unity&rsquo 的現成的資產; S 民主化生態系統摔破的時間和成本障礙,創造獨特的美麗的遊戲。他們使用 Unity 打造民生做他們喜歡的事情:創建遊戲在任何 platform.

Unity 特點是鉤和喜悅的球員:

Rapidly 組裝您的場景在一個直觀的,可擴展的編輯工作區。為對你的成品 game.

Create 與 AAA 視覺逼真度,音頻和全油門動作執行平整光潔任何 screen.

2D 和放大器遊戲快速迭代播放,測試和編輯; 3D
Get 專用於 2D 和 3D 內容創建與利用共享 conventions.

Unity&rsquo 的高效的工作流程工具; S 唯一強大和靈活的動畫系統帶來生命的任何字符或物體與難以置信天然和流體 movement.

Reliable 性能,光滑幀率,和高超的遊戲跨越目標 platforms.

No 其他遊戲引擎發揮的經驗給你這麼多的發布平台與近費力 deployment.

Unity 雲 Build
Get 選擇你的構建與新的雲服務構建的簡單方法。檢測項目中的變化,你的工作,並建立對您的設備自動傳送,或可玩的 Web.

Note:Unity 是免費的,自帶 Unity Pro.

Also 提供全功能的 30 天試用版:下載 Unity 為 Mac

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Unity 2021.1.10


Windows XP / Vista / Windows 7 / Windows 8 / Windows 10


Unity Technologies



What's new in this version:

- IL2CPP: Corrected provide the source file hash so that a managed debugger can determine when a source file has changed and provide a proper warning

API Changes:
- Services: Changed: On some platforms we strip out the Analytics modules completely. so any user code that references anything from Analytics will not compile on these platforms. this PR is to update the documentation informing users of the need to #ifdef this code out for this situation.

- AI: Fixed issue with "sweeps" memory allocation during the process of calculating regions of NavMesh
- Android: Fixed crash during Application.Quit()
- Android: Fixed Time.deltaTime on Android after pause/resume
- Animation: Fixed a regression caused when overriding and animator controller
- Asset Pipeline: Sanitized search paths passed to FindAssets
- Core: Fixed Loading.PreloadManager crashes
- DX12: Fixed screen flickering when changing from a lower resolution to screen resolution
- Editor: Fixed for removing differences in fonts of Outerbuttons and middle buttons in GUILayout.Toolbar
- Editor: Prevent automatic apply of changes when duplicate or delete is used
- GI: Fixed lighting data being lost when enter play mode with scene reloading disabled
- IL2CPP: Added an --generic-virtual-method-iterations command line argument to work around some code some "Attempting to call method method for which no ahead of time (AOT) code was generated" errors
- IL2CPP: Corrected return information about the local host when Dns.GetHostEntry is called with an empty string
- IL2CPP: Corrected the behavior of MakeTypedReference for derived types. This allows some BinaryFormatter cases to work properly
- IL2CPP: Corrected the behavior of Mathf.RoundToInt with Mathf.Infinity on ARM architectures
- IL2CPP: Fixed crash due to race condition allocating memory in MetadataCache::GetGenericInst
- IL2CPP: Fixed embedded resources not loaded on an assembly processed with ILRepack
- IL2CPP: Fixed issue with IL2CPP that could cause builds to fail when a high number of C++ files are generated
- IL2CPP: Prevent an intermittent crash during script debugging while the debugger is handling exceptions
- iOS: Fixed crash when closing app while still loading ODR
- Profiler: Fixed profiler not being enabled and producing invalid data on enabling any profiling area with Profiler.SetAreaEnabled API
- Profiler: Fixed profiler support of System.Threads restarting in the same frame on the same OS thread
- Scripting: "Stop Playing and Recompile" mode (Editor Preferences -> Script Changes while Playing) now wait for playmode to be fully disabled before compiling scripts
- Scripting: Fixed 'ArgumentException: method arguments are incompatible' exception when trying to invoke UnityEvent on non existent object
- Scripting: Player crashes when assembly name includes apostrophe
- Scripting: Script is not opened when double clicking an error thrown from it inside the Console window
- Services: Initial release of [email protected]
- WebGL: Fixed an issue that WebGL page would not load if Data Caching (IndexedDB access) was enabled, and private browsing mode was active so that IndexedDB was not available
- Windows: Fixed Display.SetParam failing to change window position
- Windows: Updated DPI awareness mode to enable proper scaling of window chrome for Standalone Player